Founded in 2015 by industry veterans Jeromy Walsh and Eddie Smith, Soulbound Studios is a growing team of talented game developers that have banded together to create something truly inspiring. By challenging what it means to be fun, re-imagining what is possible, and re-defining "immersive", Soulbound Studios aims to create games unlike anything ever seen before. But this passion for creating groundbreaking games isn't just what we do, it's who we are. It's part of us. It's Soulbound.
Running a successful game company is like running a successful guild. It takes a leader that can attract strong talent, selfless, dedicated officers, a shared vision of success, and a commitment by all members to push for the betterment of the team. But more than anything, it takes a group of like-minded individuals who want to do it all, see it all, and face all challenges – together.
Jeromy is the creative and technical director of Soulbound Studios. With his relentless passion for creating new worlds, developing new game systems, and solving tough problems, he uses his imagination, technical acumen, and past business experience to drive the long-term strategy. A 15 year veteran of the game industry, Jeromy began programming games in the early 90's, beginning as a MUD Wizard writing LPC code in text-based Multi-User Dungeons he quickly moved to developing 3D games and First-Person Shooters. After finishing degrees in Computer Science and Psychology from Missouri S&T he joined Liquid Entertainment as a Tools/Engine Programmer and later Pandemic Studios as their Senior/Lead Tools Programmer.
Jeromy has numerous credited and uncredited titles in the Free Roaming Adventure and RTS genres including Dungeons & Dragon: Dragonshard, Mercenaries, and Star Wars Battlefront. He was most recently an Instructor at DigiPen Institute of Technology and a Senior Software Engineering Lead for Microsoft. When he’s not programming, Jeromy is a lover of board and card games, fantasy literature, ancient mythology, and has spent over 20 years as a storyteller and game master across multiple digital and print role playing systems, including Dungeons & Dragons, White Wolf, and Pathfinder.
Eddie is the Art Director and Lead Concept Artist of Soulbound Studios. His extensive art background goes back to an early age on up through to his first coming into the game industry as a college intern in 1997. Eddie has an undying love for art, design and visual storytelling. His influences are Ralph McQuarrie, Syd Mead, Joe Johnston, John Byrne and Michael Pangrazio. Eddie Graduated from Cal State San Bernardino with a degree in Studio Art/Painting and also study's screenwriting in addition to directing shortfilms. His game industry credits include FASA Studios - Mechwarrior 4, Bungie's Halo: Combat Evolved and Halo 2, and Crytek's Ryse: Son of Rome.